// 02 // design
Considered design, never templated.
Every component built around the content, not the other way around.
// capabilities
What we make.
Four shapes of design work.
01
Brand identity
Logos, typography systems, color, and brand guidelines.
- Wordmarks and monograms designed for print, screen, and small sizes.
- Typography systems with weight, style, and language coverage.
- Color palettes that work across light, dark, and printed materials.
02
Product design
User research, flows, wireframes, and interface design.
- User research and flows informed by interviews and observation.
- Interface design developed against real content and real data.
- Clickable prototypes for testing with users before development begins.
03
Design systems
Design tokens, component libraries, and contribution rules.
- Tokens, primitives, and patterns documented in Figma and code.
- Versioning, contribution rules, and migration paths.
- Training so your team can maintain and extend the system.
04
Motion and illustration
Animation, custom illustration, and 3D for the web.
- Animation used to clarify state changes and transitions.
- Custom illustration sets developed in a single style system.
- Lightweight 3D and looped renders for web use, optimised for file size.
// tools
What we work in.
Whatever your team uses. These are our defaults.
// Interface
- Figma
- Framer
- Penpot
// Motion
- After Effects
- Rive
- Lottie
// 3D + render
- Blender
- Spline
- Cinema 4D
// Handoff
- Storybook
- Chromatic
- Zeplin
// faq
Design questions.
// ready when you are
Build something worth keeping.
Skip the agency theatre. Talk to the people who will do the work.