// 02 // design

Considered design, never templated.

Every component built around the content, not the other way around.

// capabilities

What we make.

Four shapes of design work.

01

Brand identity

Logos, typography systems, color, and brand guidelines.

  • Wordmarks and monograms designed for print, screen, and small sizes.
  • Typography systems with weight, style, and language coverage.
  • Color palettes that work across light, dark, and printed materials.
02

Product design

User research, flows, wireframes, and interface design.

  • User research and flows informed by interviews and observation.
  • Interface design developed against real content and real data.
  • Clickable prototypes for testing with users before development begins.
03

Design systems

Design tokens, component libraries, and contribution rules.

  • Tokens, primitives, and patterns documented in Figma and code.
  • Versioning, contribution rules, and migration paths.
  • Training so your team can maintain and extend the system.
04

Motion and illustration

Animation, custom illustration, and 3D for the web.

  • Animation used to clarify state changes and transitions.
  • Custom illustration sets developed in a single style system.
  • Lightweight 3D and looped renders for web use, optimised for file size.
// tools

What we work in.

Whatever your team uses. These are our defaults.

// Interface
  • Figma
  • Framer
  • Penpot
// Motion
  • After Effects
  • Rive
  • Lottie
// 3D + render
  • Blender
  • Spline
  • Cinema 4D
// Handoff
  • Storybook
  • Chromatic
  • Zeplin
// faq

Design questions.

// ready when you are

Build something worth keeping.

Skip the agency theatre. Talk to the people who will do the work.